1. Roll
Pull the Randomizer on your plot. Each of up to 6 roll slots produces one offer; effective Luck (level × gamepass × server boost × Index × world) moves the odds up to each turret's switch-on point near 150.
2. Buy and place
Buy the strongest result you can afford and place it where its range (18–33 studs depending on turret) covers the most path. Selling is possible at 25% of price since V1.1.0.
3. Clear waves
Kills and cleared waves both pay. Payouts climb from $50 (wave 1) to $100T (wave 500), and a boss arrives every 15 waves. Your checkpoint sits 5 waves back.
4. Upgrade
Turret levels add +10% damage per level up to 100, at (price ÷ 2) × 1.10^(level − 1) per level. The treehouse (9 levels, 100 → 156,250 HP) is your life total and the gate to world travel.
5. Reinvest
Cash flows into three sinks beyond turret levels: Luck levels (worth it to ~150 effective), roll slots ($5K → $2.5M), and Mastery, which grows +10% per level to 500 and carries across worlds.
6. Claim the freebies
Daily rewards (7-day cycle per world), the group turret, Boss Slayer (+10% cash), Index milestones (up to +30% damage), and the 4-minute event rotation — all free, all permanent or repeatable.