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DefendYourTreehouse
Wiki

Defend Your Treehouse Wiki

How Defend Your Treehouse works: 38 turrets across 12 rarities, the 500-wave climb, treehouse levels, worlds, luck, mutations, events and the cash economy — each system with its numbers, sources and checked date.

Sourced tablesChecked 2026-11-08
Quick answer

The game in one paragraph

Defend Your Treehouse! is a tower-defense collection game: you roll turrets on the Randomizer (34 rollable across 12 rarity tiers, plus 4 dynamic ones), place and upgrade them against 500 waves of enemies, and spend the cash that survives on the treehouse, Luck, roll slots and swords. Reaching treehouse level 9 opens the world system (Golden ×2, Crimson ×4), and events, daily rewards and the Index hand out permanent boosts on top.

Two evidence layers back every number here: the official Roblox page and API, and the fan-maintained community wiki on Fandom whose data tables were checked 2026-11-08. Where a number has no public source — the offline income rate, for example — the page says so once and moves on instead of padding the answer with hedges.

Official snapshot, 2026-11-08: 159 playing, 9,798,859 visits, 35,027 favorites, 951,477 group members (Roblox games API + groups API).

Rarity ladder

The 12 rarity tiers at a glance

Each tier's odds range spans its cheapest to rarest member. Full per-turret table on the roll page.

RarityBase odds rangeTurretsMembers
Common1/3 to 1/703Basic Turret, RangerCrossbow, Archer Tower — your first defenders.
Uncommon1/26 to 1/903Improved, Frozen and Mushroom Turrets; Frozen starts the slow utility line.
Rare1/110 to 1/6405Duck, Modern, Tesla, RoyalCrossbow, Pirate Barrel — the mid-game workhorses.
Epic1/1.9K to 1/5.7K3Antenna (the buff tower), Cactus and Burger Cannon.
Legendary1/17K to 1/51K3Light Cannon (beam), Beehive (swarm), Quad Launcher.
Secret1/153K to 1/460K2Minigun (fastest fire rate, 5 shots/s) and Flame Charge Turret.
Prismatic1/1.38M to 1/4.1M3Tank, Popcorn and VolcanicCrossbow.
Divine1/12.4M to 1/37M2Alien Turret and Raygun.
Exotic1/112M to 1/336M2PlasmaCrossbow and Volt Rocket Launcher.
Transcended1/1B to 1/3B2Charge Cannon and Pirate Super Cannon.
Celestial1/9B to 1/27B2Plasma Turret and Military Lasergun (beam).
Eternal1/81B to 1/4.5T4Heavenly, Oblivion, OblivionyxCrossbow and Zero Point — the ceiling of the pool.

Source: the community wiki's Turrets page, checked 2026-11-08. Luck moves these odds sharply — see the luck page.

Systems

Every system, summarized and linked

Turret rolls

The Randomizer produces per-slot offers you buy with cash: 34 turrets across 12 rarity tiers from Common (1/3) to Eternal (1/4.5T for the Zero Point Turret). Every roll also has a 3% chance per mutation (Flame, Electric, Frozen). Four dynamic turrets — Volcano, Meteor Cannon, Toon and 8Bit — scale off your best turret instead of being rolled.

Waves and enemies

500 waves with a boss every 15. Slimes own waves 1–100, Zombies 101–200, Skeletons 201–300, and everything mixes from 301. HP multipliers run from ×1.00 to ×801.4, checkpoints sit 5 waves back, and the payout per cleared wave climbs from $50 to $100T.

Treehouse and upgrades

The treehouse has 9 levels (100 → 156,250 HP) costing $10K up to $50Qa; levels 4 and 9 gate world travel. Turret levels go to 100 at +10% damage each, with costs that compound at 1.10× per level — maxing a turret costs about 125,000× its buy price.

Luck

Effective Luck = Luck level × Super Luck (×2) × server Luck boost × Index Luck bonus × World multiplier (×1, ×2 or ×4) × event/shop boosts. Luck caps at level 300, every turret has a switch-on point, and by roughly 150 effective luck the odds of everything in the pool have topped out — after that, more roll slots beat more luck.

Offline income

Officially confirmed: 'You earn income offline!' The rate is not publicly documented, and the Robux store sells a 5× Offline Reward product — plan around the login habit, not a number.

Worlds

Golden World (×2 money, damage, luck) unlocks at Normal treehouse level 9; Crimson (×4) at Golden level 9. Each world is a separate save slot — cash, turrets and Luck reset, while Mastery, Index progress and dynamic turrets carry over.

Boosts and extras

The systems that sit on top

Mutations

Flame (3% of rolls), Electric (3% of rolls), Frozen (3% of rolls) — rolled separately from the turret, and storm events can mutate turrets you already placed.

Events

events run 4 minutes each with a 9-minute break, in a fixed cycle: Meteor Shower → Thunderstorm → Money Rain → Firestorm → Snowstorm — a full cycle takes about 65 minutes. Money Rain is the cash event, the three storms are the mutation source, Meteor Shower feeds the Astronaut Shop (1% Meteor Cannon per spin), and admin-only Token Rush feeds the Token Wheel.

Starfall Ascension

A three-act admin event (up to ×5 money and luck, ×2 rolls, ×3 Mastery XP in Act 1) with its own Star Shard shop, community goal and three sword-fight bosses. It never boosts turret damage.

Daily rewards and the Index

A 7-day per-world reward cycle (Day 2: Volcano Turret; Day 7: the next turret above your best) and a 16-milestone collection book paying up to +30% damage, +24% cash, +25% Mastery XP and +5% luck.

Dynamic turrets

Volcano Turret (×1.25, Daily Rewards Day 2 (weekly)); Meteor Cannon (×1.5, Astronaut Shop (1% per spin)); Toon Turret (×2.0, Retired — no longer obtainable); 8BitTurret (×4.0, Robux Limited shop). Their damage scales off your best normal turret, so upgrading the best turret upgrades them too.

The cash economy

kills and cleared waves both pay cash; wave-clear payouts scale from $50 at wave 1 to $100T at wave 500 (see the wave table). Boosts multiply: Money Multipliers up to ×8, VIP ×1.5, server boosts ×2–×3, Index up to +24%, worlds up to ×4 — the documented ceiling is about ×178 cash, ×893 during Starfall.

Core tables

Treehouse levels and world multipliers

The two tables that anchor progression: your life total, and the multipliers that re-price everything.

TreehouseHPNext level
1100$10K
2250$125K
3600$1.5M
41,500$17.5M
54,000$200M
610,000$2B
725,000$1Qa
8 (Honey Tree)62,500$50Qa
9 (Alien Treehouse, max)156,250—
WorldMoney / damage / luckUnlock
Normal World×1 / ×1 / ×1Default
Golden World×2 / ×2 / ×2Treehouse level 9 in the Normal World
Crimson World×4 / ×4 / ×4Treehouse level 9 in the Golden World

Wave structure reference: 500 waves, boss every 15 waves, plus special appearances on waves 20 and 400. Full tables in the wave guide.

Sources: community wiki Treehouse and Worlds pages, checked 2026-11-08.

FAQ

Player questions

How many turrets are in Defend Your Treehouse?

38 total: 34 rollable across 12 rarity tiers (Common through Eternal) plus 4 dynamic turrets obtained from daily rewards, the Astronaut Shop, a retired event and the Robux Limited shop.

Are the roll odds official?

No — the developer has not published odds. The odds and stat tables on this site come from the fan-maintained community wiki on Fandom, checked 2026-11-08, and every table names that source.

What is the best turret?

By documented numbers: the Zero Point Turret — 52.5M damage per shot, 26.25M DPS, the longest range in the game at 33 studs, and the ceiling of the Eternal tier at 1/4.5T base odds.

How do I get to the second world?

Raise your treehouse to level 9 ($10K, $125K, $1.5M, $17.5M, $200M, $2B, $1Qa, $50Qa for levels 2–9), then travel via the Rich Man NPC — who appears at treehouse level 4. Golden World doubles money, damage and luck; Crimson quadruples them.

Does the game earn cash while closed?

Yes — the official description confirms offline income. Neither the official page nor the community wiki documents the rate, and the store sells a 5× Offline Reward product.

Guides

Task walkthroughs built on these systems.

Tier list criteria

What to prioritize, ranked with a transparent method.

Setup Planner

Turn system knowledge into an ordered plan.

Sources

Every named source with its checked date.

Update log

Version history and what to re-check.

About this site

Who maintains these pages and how.